After the first chunk, progress is more chunks, a base that can hold a night, and bosses whose totems add a day multiplier. The official loop calls these crafted pieces chunks. Public play also shows rarity on some of them, including a legendary quarry chunk and a graveyard chunk that spawned a boss.
What is confirmed versus what was only seen once
| Step | What you can rely on | What is still open |
|---|---|---|
| First chunk | Prompt read on camera: 8 wood and 2 leaves | Later chunks are not confirmed to use that same cost |
| Rarer chunks | A legendary quarry chunk appeared, and rusty nails were in the inventory just before rarer crafts showed up | Nail count is not a published unlock cost |
| Boss chunk | One graveyard craft used wood, stone, and bones, and the player called the result a guaranteed red craft | Other boss crafts are not confirmed to share that recipe |
| Second boss | A later craft used gold, and the fight was called the Pharaoh | Gold amount was not read out |
| Totem | Boss key opens a chest with the boss totem. Place it and protect it from zombies while it survives. That grants a day multiplier | The x4 result was one clear, not a posted formula |
Expand without wasting the placement cap
- Finish the first chunk from the opening guide.
- Chop and mine before you open a stack of crafts. Wood feeds almost every craft, which is why Lumberjack's Iron Axe matters early.
- When rarer chunk crafts appear, craft one and place it next to the base you can still defend. A legendary quarry chunk in one run was valuable because it supplied higher-rarity materials, not because every legendary roll is a quarry.
- Stop placing when the game reports the placement limit. Extra crafted chunks you cannot place do not extend the night defense.
Engineer cuts crafting-level requirements by 50%. That lets higher-tier builds come up earlier. It does not change the wood, stone, bone, or gold counts on a recipe.
Grounder and the totem
On a graveyard chunk, the boss on camera was named Grounder. The fight ended with a key. The key opened a chest that held Grounder's totem.
- Craft and place the graveyard boss chunk. In that run the ingredients called out were wood, stone, and bones.
- Defeat Grounder. Do not leave the key in the reward text. The chest stayed locked until the key was held and used.
- Place the totem near the base, not in a corner you cannot reach during a wave.
- Protect the totem from zombies until it survives. The run then reported a day multiplier, in that case x4, added to buildings.
Bones are the ingredient players get stuck on. There is no published drop table. A separate note on where players look, and where that search has failed, is in Bones, quarries, and the artifact.
The Pharaoh
A second boss path in the same playthrough used gold from a chest, and the clear was announced as defeating the Pharaoh. Afterward an ancient key was required for a special box, and the key had to be held to open it. A different day-100 run's summary showed two bosses defeated and the player still wanting a third. No third boss name was published, so this wiki does not invent one.
Hunter raids sit between these fights in a full-run chapter list. Raid size, timing, and rewards were not stated. Treat them as a defense check, not as a farm with a known payout.
If the craft button names a cost this page does not, follow the button. The rows above are the costs that were actually spoken or shown, not a full recipe book.
